2.YAMA
NBA LIVE 08 Roster updated to Jan 9
Aim of roster is to be more simulation, less favouring of superstars, more favouring of teamplay with everything as accurate as possible.
Note that this roster is for 5on5 NBA basketball. I can't guarentee national teams or anything else will work well. I recommend using another roster for that.
Things you need installed to use this roster -
ILT1.0 by ignatus and Kris and clydeli and Maek
1x or 2x Realshoespatch 3.5 by CHNxiaoju
IRPT Roster with sgsm of rookies by Jimmy
Credits to these these people for the work they have done. They deserve all of the credit. I have tried to continue on where they left off, and further extend it.
Roster includes -
-Ratings. New ratings for 80% of players for each team (players that get playing time) based off season stats using rating machine 2.1 by cervantes, marco and Sostaco
-Hotspots. New hotspots for 80% of players of each team based off nba.com hotspots. The formula is very similar to default EA, blue will be 25% or less, black will be25%-37% and red will be 37%-70%
-Socks. Black away socks for all away teams, white socks for home teams. The only catch is headbands don't change colour for home and away. For most teams they wear away headband all the time. For a few teams, they have white and black headbands the samecolour as the socks.
-Lineups. Lineups current as of Jan 9 2008. For a few teams, some injured players might bein the lineup. This is because they are minor injuries and will be back within a week.For players that have indefinite injuries or are out for the season, they are on injured list. A few D-Leaguers might be missing, but chances are they'll be released from the team in a week or two anyway so it's not so important.
-Substitution fix. It's not taken from ILT but a new one. But it was inspired by Maeks, as it's similar but with a new formula to work with the sliders. After alot of testing, it was to make sure there is a good balance of fatigue and subs. The most important thing, usually 4 out of the 5 starters remain in the game in the clutch minutes of the forth. In real life every team has a different rotation, some go 7 deep, others go 10. It's hard for it to be accurate for all teams but this is the best we could do. It's important not to changethe substition frequency slider as it's the magic number, after alot of testing.
-Sigshots. Sigshots for nearly all active players using video footage and slowmos. Around 250. They aren't all perfect but are the best we can do given what we have been given by EA and ignatus who did a great job. The height of the jump is more realistic, the releases are quicker and in some cases fixes the problem of superstars getting blocked. Sigshots mean that you can't do fadeaways or leaners, so the players that do these alot have a leaner or fadeaway for their Go to Move. The only bad side is the release to too quick for somecpu shots. But unfortunately there is no way to fix that (that I know of). For user vs user gamesit's perfect.
-2x Sigshots. Some players have 2 sigshots that randomly are selected. This is mainly for legkick jumpers, like TMac and Kobe where sometimes they kick their leg and other times they don't. Or if they hold their hand up after a shot or not. The players that have this are TMac, Kobe, Rip, Chauncey, Mike Miller, Granger, Nash, Brian Cook, Tony Parker, Manu Ginobili, Luke Walton, Chris Bosh, Dwayne Wade and a couple others etc.
-Go to Moves. These new ones are for players that aren't superstars but do recognisable moves. Some players are stars and some are not. They are for floaters, fadeaways, leaners, hooks and things like this. If a player does a hook shot alot or a fadeaway they will probably have it as GTM. It's mostly for starters but a few bench players also have it. These are important because youcan't do fadeaways or leaners with sigshots enabled.
The general rule with the GTM's.. for a leaner, move fowards and press foward and shoot. For a hookor a fadeaway or something else, press backwards direction and shoot. It must be in the area like paint or post for hook shot, or midrange or three point line for fadeaway depending on the player.
-Shot distrubution. Primacy, offensive awareness/ability and things like this have been adjusted to try and distribute the shots more like in real life. It's very hard to test because there is a random element and just because someone gets 20 shots one game doens't mean they will in the next game but is pretty good now. Important thing to remember is the new ratings apply to the players within the team. So for example if a player has offensive awareness or primacy lowered, and you think he it should be higher because someone on another team has a higher rating, what's imporatnt is the rating compared to other players on the same team. As this is how shots are distributed. The aim was to have even scoring amongst the whole team, with the leading scorers in real life taking the most shots, and the PG's taking very few shots unless it's someone like AI or Billups.
-Inside scoring/Shooting range/score area. All of the inside scoring has been changed, and some ofthe others have been changed. Also clutch ratings have been changed for some.
-Fastbreaking. The speed of all players has been reduced a bit to decrease fastbreaks. After the change, the teams that fastbreak in real life still go nuts on fastbreaks, like Denver, Lakers etc but most teams don't fastbreak so much. Gamespeed can be increased if one feels the players aren't quick enough, however that might lead to unrealistic scores. It's currently optimised for 9 min quarters and between 90-110 final score.
-Body shapes, skin colours. Some body shapes, skin colors and other little things like headbands have been changed to reflect the real life counterparts. I can't guarantee every player is accuratebut if I've noticed something I've changed it. The change in skin colour is the reason for the sgsmfiles included, otherwise the face and body colour won't match.
-Dunks. Dunk ratings have been changed so that they happen less often and not as easily.
-Freestyle. some players have lost scorer/high flyer/playmaker status. And others have gained it. If you don't want to lose these changes don't go into edit player screen, and instead edit things using DBCommander or another .db editor. The same thing applies for overall ratings. If you do go into edit player screen, make sure not to save the roster and reload it to bring old ratings or fss back.
-Overall ratings have been changed for alot of players. Same thing with edit player screen.
-Realshoes. You need to use realshoes patch by CHNxiaoju otherwise the shoes will look wierd and wrong. If you use high res courts or jerseys you can use my 1x realshoes patch, and it will prevent crashes.
-Optional Lighting/arms - The lighting file is optional but is the best I have made so far and I really like it. It's made to work with Lagoa, my and Loosers courts and with Lean's 07 jerseys. The arms and legs are slightly modified colour and sweat layer optimised to work with the lighting file. Credits to pdub and SUM07.
-Optional jerseys - For a preview look at the jerseys in the court previews. They are Lean 07's with some slight colour changes, a reduction in the texture (kind of middle point between Lean and Lagoa's no texture jerseys) with new added 08 jerseys missing from Lean 07's. Credits to Lean, he really does the best jerseys, all I did was reduce texture and change some colours to work with the lighting file better. Also included are looser's euro preseason jerseys. Credits to looser.
INSTALLATION
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Unzip contents of rar to temporary location like desktop.
Each part in a seperate folder. Make sure you read the readme's in each folder for each part.
If anyone has a problem with what I have done you can ask for this roster to be removed, but I encourage you to take any part of this roster if you want to use it, for ILT or a future IRPT roster like I have with your work. This has taken alot of work and will most likely be my last patch for the season.. so it'd be good if someone else could do what I have done and take this roster and extend it one step further. I would love to see a day where each player could have 3 or 4 sigshots and gtm's each so that it's more random, but maybe I'm dreaming.
LINKS
Roster
http://files.filefront.com/WebberF1Roster1rar/;9421047;/fileinfo.html
ALTERNATİF LİNK--->RAPİD--->DOWNLOAD
Realshoespatch3.5 1x
http://files.filefront.com/1xrealshoespatch35zip/;9420956;/fileinfo.html
ALTERNATİF LİNK----->RAPİD---->DOWNLOAD
These are the players with new sigshots, keep in mind that some other players have sigshots, but they use someone elses and not a new one so they aren't on the list. Ignore the 1 55 thing for rudy gay, it's just the time on the game I used as source where he shot the ball.
Same thing with GTM's, and it's easy to change yourself if you think someone else should use another persons GTM.
I forgot to put it but Fisher's is a one armed hook type thing in the lane, that is also assigned to Ginobili.
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